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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-04-22
Add type_traits include for `std::is_trivially_destructible`
Rémi Verschelde
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-14
Separate set.h from map.h
Bartłomiej T. Listwon
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-02-25
Fix SafeNumeric::conditional_increment() for NO_THREADS
Pedro J. Estébanez
2021-02-24
Change CRASH_COND to ERR_FAIL in Cowdata::set
Rafał Mikrut
2021-02-19
Improve robustness of atomics
Pedro J. Estébanez
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-11
Add function `LocalVector::remove_unordered`
AndreaCatania
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-24
Use page allocator for BVH
reduz
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-21
Add a paged array template
reduz
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-03
Reorganize rendering server.
reduz
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz