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AgeCommit message (Expand)Author
2021-09-01Merge pull request #52026 from Calinou/constiterator-fix-constHugo Locurcio
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
2021-08-27Add a SafeList data structure for future audio server usage.Ellen Poe
2021-08-26Fix LocalVector crash on insert.Gilles Roudière
2021-08-23Expose RID creation utilities.reduz
2021-08-23Fix ConstIterator to allow `for` range loops on Packed*ArrayHugo Locurcio
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Fix Vector ConstIterator constructor.AndreaCatania
2021-08-14Add the possibility to initialize the classes allocated with the PagedAllocatorAndreaCatania
2021-08-13Refactors the memnew_placement.AndreaCatania
2021-07-27Fix Set range iterator implementationRaul Santos
2021-07-25Fix various typos with codespellluz paz
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-07-16Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio
2021-07-15Fix equality operators in List's ConstIteratorJoan Fons
2021-07-08Implement Range Iteratorsreduz
2021-07-06Unify material parameter updatereduz
2021-07-02Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi
2021-07-01LocalVector: Don't error if `from` >= `count`Rémi Verschelde
2021-06-29Improve RID_Owner memory usagereduz
2021-06-29Use unused from in local vector find function.Ricard Rovira
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
2021-06-17Consider a thread done if current_work is nullLyuma
2021-06-14Implement visibility range and dependencies.jfons
2021-06-14Fix crash when freeing GradientTexture and NoiseTextureHaoyu Qiu
2021-06-09Refactor CommandQueueMTreduz
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
2021-04-28Merge pull request #46476 from DarknessCatt/masterRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-22Add type_traits include for `std::is_trivially_destructible`Rémi Verschelde
2021-04-21Add fill method to Arrays and PackedArraysMatheus Lima Cunha
2021-04-19Use multiple threads to import.Juan Linietsky
2021-04-14Separate set.h from map.hBartłomiej T. Listwon
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-02-25Fix SafeNumeric::conditional_increment() for NO_THREADSPedro J. Estébanez
2021-02-24Change CRASH_COND to ERR_FAIL in Cowdata::setRafał Mikrut
2021-02-19Improve robustness of atomicsPedro J. Estébanez
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-10Make Servers truly Thread Safereduz
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-11Add function `LocalVector::remove_unordered`AndreaCatania
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-26Rewrite culling to be more cache/thread friendly.reduz