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Godot with FMOD integration
RayHammer
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Author
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-24
Replace `#pragma once` by traditional include guards for consistency
Hugo Locurcio
2021-09-15
Fix placement new on zero-sized region warning on GCC 11.1
Grigoris Pavlakis
2021-09-09
Replace stb_vorbis with libogg+libvorbis
Ellen Poe
2021-09-01
Merge pull request #52026 from Calinou/constiterator-fix-const
Hugo Locurcio
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-27
Add a SafeList data structure for future audio server usage.
Ellen Poe
2021-08-26
Fix LocalVector crash on insert.
Gilles Roudière
2021-08-23
Expose RID creation utilities.
reduz
2021-08-23
Fix ConstIterator to allow `for` range loops on Packed*Array
Hugo Locurcio
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Fix Vector ConstIterator constructor.
AndreaCatania
2021-08-14
Add the possibility to initialize the classes allocated with the PagedAllocator
AndreaCatania
2021-08-13
Refactors the memnew_placement.
AndreaCatania
2021-07-27
Fix Set range iterator implementation
Raul Santos
2021-07-25
Fix various typos with codespell
luz paz
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-15
Fix equality operators in List's ConstIterator
Joan Fons
2021-07-08
Implement Range Iterators
reduz
2021-07-06
Unify material parameter update
reduz
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-07-01
LocalVector: Don't error if `from` >= `count`
Rémi Verschelde
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-29
Use unused from in local vector find function.
Ricard Rovira
2021-06-24
Merge pull request #49583 from timothyqiu/texture-crash
Rémi Verschelde
2021-06-17
Consider a thread done if current_work is null
Lyuma
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-14
Fix crash when freeing GradientTexture and NoiseTexture
Haoyu Qiu
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-22
Add type_traits include for `std::is_trivially_destructible`
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-14
Separate set.h from map.h
Bartłomiej T. Listwon
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-02-25
Fix SafeNumeric::conditional_increment() for NO_THREADS
Pedro J. Estébanez
2021-02-24
Change CRASH_COND to ERR_FAIL in Cowdata::set
Rafał Mikrut
2021-02-19
Improve robustness of atomics
Pedro J. Estébanez
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-11
Add function `LocalVector::remove_unordered`
AndreaCatania
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
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