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2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-24Merge pull request #45914 from HenryWConklin/45841-xml-entitiesRémi Verschelde
Add support for numeric XML entities to XMLParser
2021-02-24Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistenciesRémi Verschelde
Fix some inconsistent ISO-639 language codes
2021-02-18Fixes some inconsistent ISO-639 language codesandybarcia
And also adds tmz (Central Atlas Tamazight) as a language
2021-02-18Reorganize Project Settingsreduz
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
2021-02-14Add support for numeric XML entities to XMLParserHenry Conklin
* Add support for decimal numeric entities to String::xml_unescape * Add more error checks to String::xml_unescape * Refactor XMLParser to use String::xml_unescape instead of an internal implementation
2021-02-09Make String::ends_with don't use String::rfindkleonc
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
Also add BinToInt to C#
2021-01-27Merge pull request #45489 from aaronfranke/coreRémi Verschelde
Type consistencies in core
2021-01-26Type consistencies in coreAaron Franke
2021-01-26Renamed String.ord_at to unicode_atYuri Roubinsky
2021-01-19Fix String.ends_with() for empty string argumentsVedat Günel
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Fix the `String::get_base_dir()` logic to properly check for top level ↵Fredia Huya-Kouadio
directories on Windows.
2020-12-09Static analyzer fixes:bruvzg
Removes unused code in OS. Fixes return types. Fixes few typos.
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-26[Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵bruvzg
TextServer.
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-10Create Variant built-in functions.reduz
-Moved Expression to use this, removed its own. -Eventually GDScript/VisualScript/GDNative need to be moved to this. -Given the JSON functions were hacked-in, removed them and created a new JSONParser class -Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code