Age | Commit message (Collapse) | Author |
|
fix wrong encoding format in uri_encode
|
|
|
|
Rename Array.invert() to Array.reverse()
|
|
Rename PHashTranslation to OptimizedTranslation
|
|
YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
|
|
Does the same internally for List and Vector<>, which includes all
PackedArray types.
|
|
|
|
|
|
Relaxes node name sanitization in gltf documents.
|
|
|
|
Add support for numeric XML entities to XMLParser
|
|
Fix some inconsistent ISO-639 language codes
|
|
And also adds tmz (Central Atlas Tamazight) as a language
|
|
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
|
|
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
|
|
|
|
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
|
|
Also add BinToInt to C#
|
|
Type consistencies in core
|
|
|
|
|
|
|
|
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
|
|
|
|
directories on Windows.
|
|
Removes unused code in OS.
Fixes return types.
Fixes few typos.
|
|
use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
|
|
TextServer.
|
|
|
|
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
|
|
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
|
|
Translation resource only happen when loaded in the server
|
|
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
|