Age | Commit message (Collapse) | Author |
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
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The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
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Fixes #48100.
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fix wrong encoding format in uri_encode
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Rename Array.invert() to Array.reverse()
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Rename PHashTranslation to OptimizedTranslation
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YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
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Relaxes node name sanitization in gltf documents.
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Add support for numeric XML entities to XMLParser
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Fix some inconsistent ISO-639 language codes
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And also adds tmz (Central Atlas Tamazight) as a language
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-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
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* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
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Also add BinToInt to C#
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Type consistencies in core
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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directories on Windows.
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
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use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
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TextServer.
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-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
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Translation resource only happen when loaded in the server
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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