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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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string
/
ustring.h
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Author
2021-09-04
fix invalid string cast
Daniel Doran
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-04-26
[Net] Implement String::parse_url for parsing URLs.
Fabio Alessandrelli
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-26
Renamed String.ord_at to unicode_at
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
Create Variant built-in functions.
reduz
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz