summaryrefslogtreecommitdiff
path: root/core/string/ustring.cpp
AgeCommit message (Collapse)Author
2021-05-03Merge pull request #48205 from Faless/net/4.x_url_parsingFabio Alessandrelli
[Net] Implement String::parse_url for parsing URLs.
2021-04-30Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix ↵bruvzg
drive names as UTF-8 encoded.
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-26[Net] Implement String::parse_url for parsing URLs.Fabio Alessandrelli
Splits the URL into (scheme, host, port, path). Supports both literal IPv4 and IPv6. Strip credentials when present (e.g. http://user:pass@example.com/). Use that function in both HTTPRequest and WebSocketClient.
2021-04-10Merge pull request #47512 from DanielKriz/bugfix/uri_encodeFabio Alessandrelli
fix wrong encoding format in uri_encode
2021-04-10fix wrong encoding in uri_encodeDaniel Kříž
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-14Add support for numeric XML entities to XMLParserHenry Conklin
* Add support for decimal numeric entities to String::xml_unescape * Add more error checks to String::xml_unescape * Refactor XMLParser to use String::xml_unescape instead of an internal implementation
2021-02-09Make String::ends_with don't use String::rfindkleonc
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
Also add BinToInt to C#
2021-01-27Merge pull request #45489 from aaronfranke/coreRémi Verschelde
Type consistencies in core
2021-01-26Type consistencies in coreAaron Franke
2021-01-26Renamed String.ord_at to unicode_atYuri Roubinsky
2021-01-19Fix String.ends_with() for empty string argumentsVedat Günel
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Fix the `String::get_base_dir()` logic to properly check for top level ↵Fredia Huya-Kouadio
directories on Windows.
2020-11-26[Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵bruvzg
TextServer.
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code