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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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string
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ustring.cpp
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Author
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-14
Add support for numeric XML entities to XMLParser
Henry Conklin
2021-02-09
Make String::ends_with don't use String::rfind
kleonc
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-27
Merge pull request #45489 from aaronfranke/core
Rémi Verschelde
2021-01-26
Type consistencies in core
Aaron Franke
2021-01-26
Renamed String.ord_at to unicode_at
Yuri Roubinsky
2021-01-19
Fix String.ends_with() for empty string arguments
Vedat Günel
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Fix the `String::get_base_dir()` logic to properly check for top level direct...
Fredia Huya-Kouadio
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz