Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-10 | Merge pull request #47512 from DanielKriz/bugfix/uri_encode | Fabio Alessandrelli | |
fix wrong encoding format in uri_encode | |||
2021-04-10 | fix wrong encoding in uri_encode | Daniel Kříž | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire | |
2021-02-14 | Add support for numeric XML entities to XMLParser | Henry Conklin | |
* Add support for decimal numeric entities to String::xml_unescape * Add more error checks to String::xml_unescape * Refactor XMLParser to use String::xml_unescape instead of an internal implementation | |||
2021-02-09 | Make String::ends_with don't use String::rfind | kleonc | |
2021-01-28 | Unify URI encoding/decoding and add to C# | Aaron Franke | |
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode. | |||
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke | |
Also add BinToInt to C# | |||
2021-01-27 | Merge pull request #45489 from aaronfranke/core | Rémi Verschelde | |
Type consistencies in core | |||
2021-01-26 | Type consistencies in core | Aaron Franke | |
2021-01-26 | Renamed String.ord_at to unicode_at | Yuri Roubinsky | |
2021-01-19 | Fix String.ends_with() for empty string arguments | Vedat Günel | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Fix the `String::get_base_dir()` logic to properly check for top level ↵ | Fredia Huya-Kouadio | |
directories on Windows. | |||
2020-11-26 | [Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵ | bruvzg | |
TextServer. | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |