Age | Commit message (Collapse) | Author |
|
Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
|
|
|
|
Use separate language, script and country lists.
Add locale selection dialog and property hint.
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
|
|
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
|
|
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
|
|
|
|
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
|
|
|
|
|
|
|
|
Add pseudolocalization to Godot. (GSoC'21)
|
|
|
|
|
|
|
|
|
|
The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
|
|
YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
|
|
Fix some inconsistent ISO-639 language codes
|
|
And also adds tmz (Central Atlas Tamazight) as a language
|
|
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
|
|
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
|
|
|
|
use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
|
|
Translation resource only happen when loaded in the server
|
|
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
|