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path: root/core/script_language.cpp
AgeCommit message (Expand)Author
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-08-25More visual script workJuan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, allow...Juan Linietsky
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-23-Some changes to how scenes and scripts are overriden in scene instance and i...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky