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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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script_language.cpp
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Author
2017-08-06
keep default exported script values unless overriden, closes #8127
Juan Linietsky
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-25
More visual script work
Juan Linietsky
2016-06-26
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-25
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-13
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-23
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky