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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_language.cpp
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-08
check for cyclic inheritance when adding a global class
Patrick Wuttke
2019-09-24
doc: Sync classref with current source
Rémi Verschelde
2019-08-01
Expose Script reflection methods to scripting API.
willnationsdev
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-03-05
Fix enums coming from other classes without preload
Bojidar Marinov
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-01-10
Merge pull request #24877 from neikeq/issue-24280
Rémi Verschelde
2019-01-10
Fix properties being lost when reloading placeholder GDScript instance
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-10
Fix GDScript placeholder fallback
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-05-28
Revert "Make the performance reporting update frequency customizable"
Juan Linietsky
2018-05-18
Make the performance reporting update frequency customizable
Hugo Locurcio
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-19
Add Script.get_base_script/instance_base_type API
Will Nations
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-01
Has_method is already provided by Object
Hein-Pieter van Braam
2017-08-29
Made some methods to check method/signal availability in GDScript, closes #9800
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-06
keep default exported script values unless overriden, closes #8127
Juan Linietsky
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-25
More visual script work
Juan Linietsky
2016-06-26
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-25
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-13
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-23
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
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