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path: root/core/script_language.cpp
AgeCommit message (Expand)Author
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-10Fix GDScript placeholder fallbackIgnacio Etcheverry
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-29Fix case where exported properties value is lostIgnacio Etcheverry
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-06-30-Fixes to OBJ importer, option to disable optimizationJuan Linietsky
2018-05-28Revert "Make the performance reporting update frequency customizable"Juan Linietsky
2018-05-18Make the performance reporting update frequency customizableHugo Locurcio
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-19Add Script.get_base_script/instance_base_type APIWill Nations
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-10-25Removes Script::get_node_type()Jerome67000
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-01Has_method is already provided by ObjectHein-Pieter van Braam
2017-08-29Made some methods to check method/signal availability in GDScript, closes #9800Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-08-25More visual script workJuan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, allow...Juan Linietsky
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-23-Some changes to how scenes and scripts are overriden in scene instance and i...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky