Age | Commit message (Expand) | Author |
2018-11-10 | Fix GDScript placeholder fallback | Ignacio Etcheverry |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-29 | Fix case where exported properties value is lost | Ignacio Etcheverry |
2018-07-15 | Global class names (and GDScript support for it) | Juan Linietsky |
2018-06-30 | -Fixes to OBJ importer, option to disable optimization | Juan Linietsky |
2018-05-28 | Revert "Make the performance reporting update frequency customizable" | Juan Linietsky |
2018-05-18 | Make the performance reporting update frequency customizable | Hugo Locurcio |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-19 | Add Script.get_base_script/instance_base_type API | Will Nations |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-01 | Has_method is already provided by Object | Hein-Pieter van Braam |
2017-08-29 | Made some methods to check method/signal availability in GDScript, closes #9800 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky |
2017-07-22 | Script languges are uninitialized properly now. | Juan Linietsky |
2017-07-16 | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-08-25 | More visual script work | Juan Linietsky |
2016-06-26 | -Fix crashes with thread_exit() | Juan Linietsky |
2016-06-25 | Added function to notify ScriptLanguage when a thread is created/freed, allow... | Juan Linietsky |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-23 | -Some changes to how scenes and scripts are overriden in scene instance and i... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-09-22 | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |