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path: root/core/script_language.cpp
AgeCommit message (Expand)Author
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-08check for cyclic inheritance when adding a global classPatrick Wuttke
2019-09-24doc: Sync classref with current sourceRémi Verschelde
2019-08-01Expose Script reflection methods to scripting API.willnationsdev
2019-05-03Allow overriding how scripted objects are converted to stringsLeonard Meagher
2019-03-09Allow class_name scripts to have nested inheritanceGeorge Marques
2019-03-05Fix enums coming from other classes without preloadBojidar Marinov
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-09Use script instance binding for objects constructed from C#Ignacio Etcheverry
2019-01-10Merge pull request #24877 from neikeq/issue-24280Rémi Verschelde
2019-01-10Fix properties being lost when reloading placeholder GDScript instanceIgnacio Etcheverry
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-10Fix GDScript placeholder fallbackIgnacio Etcheverry
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-29Fix case where exported properties value is lostIgnacio Etcheverry
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-06-30-Fixes to OBJ importer, option to disable optimizationJuan Linietsky
2018-05-28Revert "Make the performance reporting update frequency customizable"Juan Linietsky
2018-05-18Make the performance reporting update frequency customizableHugo Locurcio
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-19Add Script.get_base_script/instance_base_type APIWill Nations
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-10-25Removes Script::get_node_type()Jerome67000
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-01Has_method is already provided by ObjectHein-Pieter van Braam
2017-08-29Made some methods to check method/signal availability in GDScript, closes #9800Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-08-25More visual script workJuan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, allow...Juan Linietsky
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz