Age | Commit message (Expand) | Author |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-05-28 | Fix debugger focus stealing | Pedro J. Estébanez |
2018-02-22 | Save runtime node as scene from the remote scene tree. | geequlim |
2018-01-09 | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry |
2018-01-07 | Merge pull request #15297 from poke1024/runner-limit-errs | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Limit number of errors and messages sent by runner | Bernhard Liebl |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-16 | Add print_error function, akin to print_line | George Marques |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-08-04 | error debugger | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |