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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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script_debugger_remote.h
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Author
2018-05-28
Fix debugger focus stealing
Pedro J. Estébanez
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-07
Merge pull request #15297 from poke1024/runner-limit-errs
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Limit number of errors and messages sent by runner
Bernhard Liebl
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-16
Add print_error function, akin to print_line
George Marques
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
-Properly check limits to objects sent (regarding to size), fixes #9034
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky