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path: root/core/script_debugger_remote.h
AgeCommit message (Expand)Author
2018-05-28Fix debugger focus stealingPedro J. Estébanez
2018-02-22Save runtime node as scene from the remote scene tree.geequlim
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-07Merge pull request #15297 from poke1024/runner-limit-errsRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Limit number of errors and messages sent by runnerBernhard Liebl
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-16Add print_error function, akin to print_lineGeorge Marques
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-08-04error debuggerJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky