Age | Commit message (Expand) | Author |
2018-01-03 | Fix crash while the debugger encode a freed object. | Geequlim |
2018-01-02 | Merge pull request #14916 from poke1024/reduce-startup-time | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-22 | Ramp up remote debugger wait time | poke1024 |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde |
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim |
2017-11-17 | Send script members, contants and globals to debugger | geequlim |
2017-11-16 | Add print_error function, akin to print_line | George Marques |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause |
2017-10-16 | Fix formatting of debug log overflow | Pedro J. Estébanez |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | simplify the way window is allowed to steal focus, no longer relying on proje... | Juan Linietsky |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez |
2017-08-08 | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-07-27 | Fix misplaced quote in error messsage | Pedro J. Estébanez |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez |
2016-09-06 | Show object string cast instead of object id in debugger | supaiku |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-01-02 | -Restore mouse on X11 when debugger break happens, closes #2232 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky |
2015-08-04 | more debugger fixes | Juan Linietsky |
2015-08-04 | error debugger | Juan Linietsky |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |