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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_debugger_remote.cpp
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Author
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-12
Fixes issue when inspecting nodes that are not in the tree
miwanczuk
2019-07-31
Cap the number of warnings/errors per second rather than per frame
Hugo Locurcio
2019-03-20
Revert accidental commits
Pedro J. Estébanez
2019-03-20
Create live view dock [wip]
Pedro J. Estébanez
2019-03-03
Ability to keep pumping messages while being debugged, may be a solution for ...
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-23
Make allowed pid for window takeover happen immediately, fixes #21431
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Ensure array and dict editors show edited object IDs, fixes #20225
Juan Linietsky
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-04
Cleaned up/Fixed some bugs in the remote inspector code.
DualMatrix
2018-09-29
Fix warning about functions defined but not used [-Wunused-function]
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-19
Fixed error spam in remote debugger
DualMatrix
2018-09-13
Less verbose ScriptDebugger, message on connect.
Fabio Alessandrelli
2018-09-12
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-08
Fixed error spam when inspecting remote tree
DualMatrix
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-05
Merge pull request #19229 from RandomShaper/fix-focus-steal
Max Hilbrunner
2018-05-28
Fix debugger focus stealing
Pedro J. Estébanez
2018-05-28
Revert "Make the performance reporting update frequency customizable"
Juan Linietsky
2018-05-28
Merge pull request #18410 from GodotExplorer/debugger-inherited-variables
Rémi Verschelde
2018-05-18
Make the performance reporting update frequency customizable
Hugo Locurcio
2018-05-07
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Juan Linietsky
2018-04-29
Send inherited variables and constants from remote debugger
Geequlim
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-02-21
Fix typos with codespell
luz.paz
2018-01-23
Remote debugger send the real instance of WeakRef referenced to
Geequlim
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-07
Merge pull request #15297 from poke1024/runner-limit-errs
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Limit number of errors and messages sent by runner
Bernhard Liebl
2018-01-03
Fix crash while the debugger encode a freed object.
Geequlim
2018-01-02
Merge pull request #14916 from poke1024/reduce-startup-time
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-22
Ramp up remote debugger wait time
poke1024
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-20
Merge pull request #11940 from GodotExplorer/debugger
Rémi Verschelde
2017-11-17
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
Send script members, contants and globals to debugger
geequlim
2017-11-16
Add print_error function, akin to print_line
George Marques
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-16
Fix formatting of debug log overflow
Pedro J. Estébanez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
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