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path: root/core/script_debugger_remote.cpp
AgeCommit message (Expand)Author
2018-07-05Merge pull request #19229 from RandomShaper/fix-focus-stealMax Hilbrunner
2018-05-28Fix debugger focus stealingPedro J. Estébanez
2018-05-28Revert "Make the performance reporting update frequency customizable"Juan Linietsky
2018-05-28Merge pull request #18410 from GodotExplorer/debugger-inherited-variablesRémi Verschelde
2018-05-18Make the performance reporting update frequency customizableHugo Locurcio
2018-05-07Merge pull request #16893 from GodotExplorer/debugger-improvement-3Juan Linietsky
2018-04-29Send inherited variables and constants from remote debuggerGeequlim
2018-02-22Save runtime node as scene from the remote scene tree.geequlim
2018-02-21Fix typos with codespellluz.paz
2018-01-23Remote debugger send the real instance of WeakRef referenced toGeequlim
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-07Merge pull request #15297 from poke1024/runner-limit-errsRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Limit number of errors and messages sent by runnerBernhard Liebl
2018-01-03Fix crash while the debugger encode a freed object.Geequlim
2018-01-02Merge pull request #14916 from poke1024/reduce-startup-timeRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-22Ramp up remote debugger wait timepoke1024
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
2017-11-17Send script members, contants and globals to debuggergeequlim
2017-11-16Add print_error function, akin to print_lineGeorge Marques
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-10-16Fix formatting of debug log overflowPedro J. Estébanez
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-27Fix misplaced quote in error messsagePedro J. Estébanez
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde