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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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script_debugger_remote.cpp
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Author
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-06
Show object string cast instead of object id in debugger
supaiku
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-01-02
-Restore mouse on X11 when debugger break happens, closes #2232
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-04
more debugger fixes
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky