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path: root/core/safe_refcount.cpp
AgeCommit message (Expand)Author
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-07-24reduce clang warning spamkarroffel
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-09-27Build MSVC safe_refcount in a separate compilation unitHein-Pieter van Braam
2017-09-25Allow inlining of all parts of safe_refcountHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-25Improve/add atomicsPedro J. Estébanez
2017-07-23UWP: Fix build issue caused by atomic operationsGeorge Marques
2017-07-22Fix atomic operations in NO_THREADS buildsL. Krause
2017-07-17Implement add & subtract atomicsPedro J. Estébanez
2017-07-11Add atomics for 64-bit integersPedro J. Estébanez
2017-07-11Revert "Improve reliability of memory stats"Rémi Verschelde
2017-06-22Add atomics for 64-bit integersPedro J. Estébanez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-01Enable WebGL2 in web export, start fixing buildeska
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky