Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-23 | UWP: Fix build issue caused by atomic operations | George Marques | |
2017-07-22 | Fix atomic operations in NO_THREADS builds | L. Krause | |
2017-07-17 | Implement add & subtract atomics | Pedro J. Estébanez | |
2017-07-11 | Add atomics for 64-bit integers | Pedro J. Estébanez | |
The public API looks the same but with added overloads. The implementation uses templates or overloads depending on the context to avoid code duplication. | |||
2017-07-11 | Revert "Improve reliability of memory stats" | Rémi Verschelde | |
2017-06-22 | Add atomics for 64-bit integers | Pedro J. Estébanez | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska | |
Will not yet compile | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |