index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
safe_refcount.cpp
Age
Commit message (
Expand
)
Author
2017-09-27
Build MSVC safe_refcount in a separate compilation unit
Hein-Pieter van Braam
2017-09-25
Allow inlining of all parts of safe_refcount
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-25
Improve/add atomics
Pedro J. Estébanez
2017-07-23
UWP: Fix build issue caused by atomic operations
George Marques
2017-07-22
Fix atomic operations in NO_THREADS builds
L. Krause
2017-07-17
Implement add & subtract atomics
Pedro J. Estébanez
2017-07-11
Add atomics for 64-bit integers
Pedro J. Estébanez
2017-07-11
Revert "Improve reliability of memory stats"
Rémi Verschelde
2017-06-22
Add atomics for 64-bit integers
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky