summaryrefslogtreecommitdiff
path: root/core/safe_refcount.cpp
AgeCommit message (Collapse)Author
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-07-24reduce clang warning spamkarroffel
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-09-27Build MSVC safe_refcount in a separate compilation unitHein-Pieter van Braam
Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening.
2017-09-25Allow inlining of all parts of safe_refcountHein-Pieter van Braam
Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-25Improve/add atomicsPedro J. Estébanez
- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded. - Implement exchange-if-greater (as a CAS loop).
2017-07-23UWP: Fix build issue caused by atomic operationsGeorge Marques
2017-07-22Fix atomic operations in NO_THREADS buildsL. Krause
2017-07-17Implement add & subtract atomicsPedro J. Estébanez
2017-07-11Add atomics for 64-bit integersPedro J. Estébanez
The public API looks the same but with added overloads. The implementation uses templates or overloads depending on the context to avoid code duplication.
2017-07-11Revert "Improve reliability of memory stats"Rémi Verschelde
2017-06-22Add atomics for 64-bit integersPedro J. Estébanez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-01Enable WebGL2 in web export, start fixing buildeska
Will not yet compile
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky