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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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safe_refcount.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-24
reduce clang warning spam
karroffel
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-27
Build MSVC safe_refcount in a separate compilation unit
Hein-Pieter van Braam
2017-09-25
Allow inlining of all parts of safe_refcount
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-25
Improve/add atomics
Pedro J. Estébanez
2017-07-23
UWP: Fix build issue caused by atomic operations
George Marques
2017-07-22
Fix atomic operations in NO_THREADS builds
L. Krause
2017-07-17
Implement add & subtract atomics
Pedro J. Estébanez
2017-07-11
Add atomics for 64-bit integers
Pedro J. Estébanez
2017-07-11
Revert "Improve reliability of memory stats"
Rémi Verschelde
2017-06-22
Add atomics for 64-bit integers
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky