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godot-fmod
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Godot with FMOD integration
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rid_owner.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Fix bugs in `RID_Alloc`
Pedro J. Estébanez
2020-02-11
RID_Alloc: Fix locking in getornull and free early returns
Rémi Verschelde
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky