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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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tree
commit
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path:
root
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core
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rid.h
Age
Commit message (
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Author
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-04
Fix some cppcheck errors
Simon Wenner
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-10
Few small fixes so tools=no and target=release compiles
BastiaanOlij
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky