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path: root/core/resource.h
AgeCommit message (Expand)Author
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
2015-10-10Large improvements on scene packing and managementreduz
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-06-30fixed bug where resource path is properly exportedJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky