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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource.h
Age
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-10-10
Large improvements on scene packing and management
reduz
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-30
fixed bug where resource path is properly exported
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky