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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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resource.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-17
Remove some noisy debug prints
Rémi Verschelde
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-03
Expose ResourceImportMetadata::set_source_md5 for script
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-10
Added the default arguments to the binding for ResourceImportMetadata::add_so...
Jeffrey Steward
2014-06-30
fixed bug where resource path is properly exported
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky