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path: root/core/resource.cpp
AgeCommit message (Expand)Author
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-01Fixed duplicating AnimationPlayers leaving empty tracks.DualMatrix
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky
2018-06-21Remove error messagesJuan Linietsky
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
2018-01-18Make cyclic resource inclusion error message more helpfulletheed
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-09-06Fixes ERR_EXPLAIN being overwrittenIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-07-23Add object type hint for docsPoommetee Ketson
2017-06-28Reworked translation systemJuan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-17Remove some noisy debug printsRémi Verschelde
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-06-03Expose ResourceImportMetadata::set_source_md5 for scriptGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-02-10Added the default arguments to the binding for ResourceImportMetadata::add_so...Jeffrey Steward
2014-06-30fixed bug where resource path is properly exportedJuan Linietsky
2014-06-27Misc FixesJuan Linietsky