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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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reference.h
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Author
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-20
Fixes Ref's GetTypeInfo missing with ptrcall disabled
Ignacio Etcheverry
2017-08-10
Improves method bind detection of signature types
Ignacio Etcheverry
2017-07-28
Fix passing Refs via ptrcall
Ruslan Mustakov
2017-06-20
fixed ptrcall cast for const Ref<T>
Karroffel
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-24
changed way to return reference
Juan Linietsky
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-14
missing changes
Juan Linietsky
2015-04-18
-Fixed post-import script-reload buf, fixes #1683
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky