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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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reference.cpp
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Author
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-14
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-26
Forward refcount changes to NativeScriptInstance
Ruslan Mustakov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-21
Better support in ScriptLanguage for GC based scripts
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
-Fixed post-import script-reload buf, fixes #1683
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky