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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
/
project_settings.h
Age
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Author
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-20
Fix build issues and typos after c69de2ba4
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-18
Fixed OS.has_feature not using custom feature tags.
matthew1006
2018-07-03
Update resource file project settings on rename
Benjamin
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-02-19
Improve error reporting of ProjectSettings::setup()
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-10
Made directory scan optional
BastiaanOlij
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-07-26
Fix mutating project.godot
Pedro J. Estébanez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky