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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_settings.cpp
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Author
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-21
ProjectManager: Warn when projects have different config_version
Rémi Verschelde
2018-12-13
Add application/config/project_settings_override option to override project s...
Marcelo Fernandez
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
Fix .pck lookup for extensionless binary names with a dot
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-14
Fixes initialization of action list
groud
2018-07-26
Fix main scene file filter
Mattias Cibien
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-18
Fixed OS.has_feature not using custom feature tags.
matthew1006
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-07-03
Update resource file project settings on rename
Benjamin
2018-06-27
Fixed project settings overrides not using custom feature tags.
matthew1006
2018-05-28
Revert "Make the performance reporting update frequency customizable"
Juan Linietsky
2018-05-18
Make the performance reporting update frequency customizable
Hugo Locurcio
2018-05-01
Fix #17019 : overrides with unknown base setting
Manuel Moos
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-03-16
Merge pull request #16947 from Faless/ui_actions
Fabio Alessandrelli
2018-03-12
Fix non working action names containing whitespaces
robfram
2018-02-23
Add two new default actions ui_end, ui_home
Fabio Alessandrelli
2018-02-21
Fix loading project.binary from PCK file
Rémi Verschelde
2018-02-19
Improve error reporting of ProjectSettings::setup()
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-27
Add an option to use zstd's recently introduced long range matching (off by d...
Ferenc Arn
2017-10-10
Made directory scan optional
BastiaanOlij
2017-10-09
Fix trailing whitespaces in project settings header comment
Emmanuel Leblond
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Fixed naming of pck file
Bastiaan Olij
2017-09-13
Merge pull request #11062 from BastiaanOlij/osx_datapack
Rémi Verschelde
2017-09-10
Add user data directory support for ProjectSettings::globalize_path
geequlim
2017-09-08
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
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