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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_settings.cpp
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Author
2020-09-28
Rename the ".import" folder to ".godot/imported"
Aaron Franke
2020-09-03
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Rémi Verschelde
2020-09-02
added load resource pack with offset feature
Yilin Ma
2020-08-10
Rewrite ProjectSettings editor advanced options
Stijn Hinlopen
2020-07-15
Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
2020-07-13
Fix overriding compression related settings
Andrii Doroshenko (Xrayez)
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-25
Improve documentation of ProjectSettings::setup
Rémi Verschelde
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-04
Priorize Embedded PCKs on loading
HaSa1002
2020-04-20
Revert "Made possible to specify where to dump the contents when loading a "....
Rémi Verschelde
2020-04-16
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-10
[macOS] Load PCK from the .app bundle resources, instead of changing working ...
bruvzg
2020-01-02
Merge pull request #34476 from volzhs/no-slash-localize_path
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-20
Make sure no additional slash being added with localize_path
volzhs
2019-12-20
Encodes property names properly in project.godot
Haoyu Qiu
2019-11-26
Revert "Fix localise_path method so that uncached scripts don't sometimes get...
Emmanuel Leblond
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-06
Fix localise_path method so that uncached scripts don't sometimes get loaded ...
Saracen
2019-09-25
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
Rémi Verschelde
2019-09-25
Add flag to control the replacement of files by ProjectSettings.load_resource...
Florian Kothmeier
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-28
Add a project description setting
Hugo Locurcio
2019-08-22
Allow to define and load script templates per project
Andrii Doroshenko (Xrayez)
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-10
Use reference to constant in functions
qarmin
2019-07-05
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
Rémi Verschelde
2019-07-05
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Rémi Verschelde
2019-07-05
Fix localize_path not always working
Ignacio Etcheverry
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-30
Don't localize paths that contain but are not in the resource path
Rémi Verschelde
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