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path: root/core/project_settings.cpp
AgeCommit message (Expand)Author
2020-10-22Favor project.binary over project.godotTomasz Chabora
2020-09-28Rename the ".import" folder to ".godot/imported"Aaron Franke
2020-09-03Merge pull request #40400 from Arivval/load-resourcepack-with-offsetRémi Verschelde
2020-09-02added load resource pack with offset featureYilin Ma
2020-08-10Rewrite ProjectSettings editor advanced optionsStijn Hinlopen
2020-07-15Docs: Ignore OS specific values (constants, project settings, properties).bruvzg
2020-07-13Fix overriding compression related settingsAndrii Doroshenko (Xrayez)
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-05-25Improve documentation of ProjectSettings::setupRémi Verschelde
2020-05-19Style: Remove unnecessary semicolons from `core`Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-04Priorize Embedded PCKs on loadingHaSa1002
2020-04-20Revert "Made possible to specify where to dump the contents when loading a "....Rémi Verschelde
2020-04-16Made possible to specify where to dump the contents when loading a ".pck" fileMichael Alexsander
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-10[macOS] Load PCK from the .app bundle resources, instead of changing working ...bruvzg
2020-01-02Merge pull request #34476 from volzhs/no-slash-localize_pathRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-20Make sure no additional slash being added with localize_pathvolzhs
2019-12-20Encodes property names properly in project.godotHaoyu Qiu
2019-11-26Revert "Fix localise_path method so that uncached scripts don't sometimes get...Emmanuel Leblond
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-06Fix localise_path method so that uncached scripts don't sometimes get loaded ...Saracen
2019-09-25Merge pull request #32291 from Dragoncraft89/add_load_resource_flagRémi Verschelde
2019-09-25Add flag to control the replacement of files by ProjectSettings.load_resource...Florian Kothmeier
2019-09-25Added some obvious errors explanationsqarmin
2019-08-28Add a project description settingHugo Locurcio
2019-08-22Allow to define and load script templates per projectAndrii Doroshenko (Xrayez)
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-07-10Use reference to constant in functionsqarmin
2019-07-05Merge pull request #30282 from neikeq/editor_in_cs_equals_winRémi Verschelde
2019-07-05Merge pull request #24086 from RandomShaper/bundle-pck-to-executableRémi Verschelde
2019-07-05Fix localize_path not always workingIgnacio Etcheverry
2019-07-03Add embedded PCK option to PC platformsPedro J. Estébanez
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin