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path: root/core/project_settings.cpp
AgeCommit message (Expand)Author
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-10[macOS] Load PCK from the .app bundle resources, instead of changing working ...bruvzg
2020-01-02Merge pull request #34476 from volzhs/no-slash-localize_pathRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-20Make sure no additional slash being added with localize_pathvolzhs
2019-12-20Encodes property names properly in project.godotHaoyu Qiu
2019-11-26Revert "Fix localise_path method so that uncached scripts don't sometimes get...Emmanuel Leblond
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-06Fix localise_path method so that uncached scripts don't sometimes get loaded ...Saracen
2019-09-25Merge pull request #32291 from Dragoncraft89/add_load_resource_flagRémi Verschelde
2019-09-25Add flag to control the replacement of files by ProjectSettings.load_resource...Florian Kothmeier
2019-09-25Added some obvious errors explanationsqarmin
2019-08-28Add a project description settingHugo Locurcio
2019-08-22Allow to define and load script templates per projectAndrii Doroshenko (Xrayez)
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-07-10Use reference to constant in functionsqarmin
2019-07-05Merge pull request #30282 from neikeq/editor_in_cs_equals_winRémi Verschelde
2019-07-05Merge pull request #24086 from RandomShaper/bundle-pck-to-executableRémi Verschelde
2019-07-05Fix localize_path not always workingIgnacio Etcheverry
2019-07-03Add embedded PCK option to PC platformsPedro J. Estébanez
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-05-30Don't localize paths that contain but are not in the resource pathRémi Verschelde
2019-05-29Merge pull request #25647 from QbieShay/fix_25440Rémi Verschelde
2019-04-15Enable object decoding when serializing binary project settingsmuiroc
2019-04-05Allow default audio bus layout modificationlupoDharkael
2019-04-01Add object encoding param to serialization methodsFabio Alessandrelli
2019-03-07Define android/modules globally so it appears in Project SettingsRémi Verschelde
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-12Added a setting for files in which the editor should search (project wise).QbieShay
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-21ProjectManager: Warn when projects have different config_versionRémi Verschelde
2018-12-13Add application/config/project_settings_override option to override project s...Marcelo Fernandez
2018-10-25Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-24Fix .pck lookup for extensionless binary names with a dotRémi Verschelde
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-14Fixes initialization of action listgroud
2018-07-26Fix main scene file filterMattias Cibien