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path: root/core/project_settings.cpp
AgeCommit message (Collapse)Author
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-10-27Add an option to use zstd's recently introduced long range matching (off by ↵Ferenc Arn
default).
2017-10-10Made directory scan optionalBastiaanOlij
2017-10-09Fix trailing whitespaces in project settings header commentEmmanuel Leblond
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-17Fixed naming of pck fileBastiaan Olij
2017-09-13Merge pull request #11062 from BastiaanOlij/osx_datapackRémi Verschelde
Fixed loading package from resource folder, exporting textures to bun…
2017-09-10Add user data directory support for ProjectSettings::globalize_pathgeequlim
2017-09-08Fixed loading package from resource folder, exporting textures to bundle and ↵BastiaanOlij
added a bit of feedback for a debug compile
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-07-26Fix mutating project.godotPedro J. Estébanez
Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save.
2017-07-25Add newline after config_version and fix custom_features hintRémi Verschelde
Fixes #9818.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)