Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | |
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-10-27 | Add an option to use zstd's recently introduced long range matching (off by ↵ | Ferenc Arn | |
default). | |||
2017-10-10 | Made directory scan optional | BastiaanOlij | |
2017-10-09 | Fix trailing whitespaces in project settings header comment | Emmanuel Leblond | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-17 | Fixed naming of pck file | Bastiaan Olij | |
2017-09-13 | Merge pull request #11062 from BastiaanOlij/osx_datapack | Rémi Verschelde | |
Fixed loading package from resource folder, exporting textures to bun… | |||
2017-09-10 | Add user data directory support for ProjectSettings::globalize_path | geequlim | |
2017-09-08 | Fixed loading package from resource folder, exporting textures to bundle and ↵ | BastiaanOlij | |
added a bit of feedback for a debug compile | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-07-26 | Fix mutating project.godot | Pedro J. Estébanez | |
Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save. | |||
2017-07-25 | Add newline after config_version and fix custom_features hint | Rémi Verschelde | |
Fixes #9818. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) |