Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-28 | Revert "Make the performance reporting update frequency customizable" | Juan Linietsky | |
2018-05-18 | Make the performance reporting update frequency customizable | Hugo Locurcio | |
The default update frequency has been changed from 1000ms to 250ms. | |||
2018-05-01 | Fix #17019 : overrides with unknown base setting | Manuel Moos | |
If at the time of the _GLOBAL_DEF call a setting itself was unknown, the function would always return the supplied default value instead of checking for overrides. This commit changes that, lookup now always happens which correctly takes overrides into account. | |||
2018-04-16 | Allow actions to provide an analog value | Gilles Roudiere | |
2018-03-16 | Merge pull request #16947 from Faless/ui_actions | Fabio Alessandrelli | |
GUI elements ui_action usage, improvements | |||
2018-03-12 | Fix non working action names containing whitespaces | robfram | |
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 | |||
2018-02-23 | Add two new default actions ui_end, ui_home | Fabio Alessandrelli | |
Used by Slider and Scrollbar | |||
2018-02-21 | Fix loading project.binary from PCK file | Rémi Verschelde | |
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too. | |||
2018-02-19 | Improve error reporting of ProjectSettings::setup() | Rémi Verschelde | |
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963. | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | |
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-10-27 | Add an option to use zstd's recently introduced long range matching (off by ↵ | Ferenc Arn | |
default). | |||
2017-10-10 | Made directory scan optional | BastiaanOlij | |
2017-10-09 | Fix trailing whitespaces in project settings header comment | Emmanuel Leblond | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-17 | Fixed naming of pck file | Bastiaan Olij | |
2017-09-13 | Merge pull request #11062 from BastiaanOlij/osx_datapack | Rémi Verschelde | |
Fixed loading package from resource folder, exporting textures to bun… | |||
2017-09-10 | Add user data directory support for ProjectSettings::globalize_path | geequlim | |
2017-09-08 | Fixed loading package from resource folder, exporting textures to bundle and ↵ | BastiaanOlij | |
added a bit of feedback for a debug compile | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-07-26 | Fix mutating project.godot | Pedro J. Estébanez | |
Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save. | |||
2017-07-25 | Add newline after config_version and fix custom_features hint | Rémi Verschelde | |
Fixes #9818. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) |