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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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project_settings.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-27
Add an option to use zstd's recently introduced long range matching (off by d...
Ferenc Arn
2017-10-10
Made directory scan optional
BastiaanOlij
2017-10-09
Fix trailing whitespaces in project settings header comment
Emmanuel Leblond
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Fixed naming of pck file
Bastiaan Olij
2017-09-13
Merge pull request #11062 from BastiaanOlij/osx_datapack
Rémi Verschelde
2017-09-10
Add user data directory support for ProjectSettings::globalize_path
geequlim
2017-09-08
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-07-26
Fix mutating project.godot
Pedro J. Estébanez
2017-07-25
Add newline after config_version and fix custom_features hint
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
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