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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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project_settings.cpp
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Author
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-10
[macOS] Load PCK from the .app bundle resources, instead of changing working ...
bruvzg
2020-01-02
Merge pull request #34476 from volzhs/no-slash-localize_path
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-20
Make sure no additional slash being added with localize_path
volzhs
2019-12-20
Encodes property names properly in project.godot
Haoyu Qiu
2019-11-26
Revert "Fix localise_path method so that uncached scripts don't sometimes get...
Emmanuel Leblond
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-06
Fix localise_path method so that uncached scripts don't sometimes get loaded ...
Saracen
2019-09-25
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
Rémi Verschelde
2019-09-25
Add flag to control the replacement of files by ProjectSettings.load_resource...
Florian Kothmeier
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-28
Add a project description setting
Hugo Locurcio
2019-08-22
Allow to define and load script templates per project
Andrii Doroshenko (Xrayez)
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-10
Use reference to constant in functions
qarmin
2019-07-05
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
Rémi Verschelde
2019-07-05
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Rémi Verschelde
2019-07-05
Fix localize_path not always working
Ignacio Etcheverry
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-30
Don't localize paths that contain but are not in the resource path
Rémi Verschelde
2019-05-29
Merge pull request #25647 from QbieShay/fix_25440
Rémi Verschelde
2019-04-15
Enable object decoding when serializing binary project settings
muiroc
2019-04-05
Allow default audio bus layout modification
lupoDharkael
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-03-07
Define android/modules globally so it appears in Project Settings
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-12
Added a setting for files in which the editor should search (project wise).
QbieShay
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-21
ProjectManager: Warn when projects have different config_version
Rémi Verschelde
2018-12-13
Add application/config/project_settings_override option to override project s...
Marcelo Fernandez
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
Fix .pck lookup for extensionless binary names with a dot
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-14
Fixes initialization of action list
groud
2018-07-26
Fix main scene file filter
Mattias Cibien
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
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