Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-03 | added dlscript module | Karroffel |
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel |
2017-03-24 | Merge pull request #8133 from Hinsbart/joy_constants | Rémi Verschelde |
2017-03-24 | Input: Refactor JOY_* constants. | Andreas Haas |
2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez |
2017-03-19 | Input: bind parse_input_event() | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse mod... | Ilija Boshkov |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij |
2017-01-12 | Made InputEvent use floating point coordinates. | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-18 | memory ops implemented as OS functions by default | Ariel Manzur |
2016-11-08 | vsnc --> vsync | ISylvox |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-23 | Fix comparison bug with InputEvent | volzhs |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde |
2016-09-26 | Code completion for is_action_just_{pressed, released} | Andreas Haas |
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde |
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas |
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez |
2016-09-02 | InputEvent: Fix event comparisons when type is NONE | Rémi Verschelde |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs |
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky |