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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-12
InputEventJoypadMotion: Add missing is_pressed() method.
Andreas Haas
2017-08-11
Merge pull request #10142 from bruvzg/3.0-osx-ime
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-01
Use atomics for memory use tracking
Pedro J. Estébanez
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-27
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
Rémi Verschelde
2017-07-26
Merge pull request #9720 from endragor/stack-bottom
Thomas Herzog
2017-07-26
Remove duplicate keycode constant for Numpad Enter key.
bruvzg
2017-07-25
Fix cvs files freezing the editor when a double quote is not closed
Marcelo Fernandez
2017-07-25
Add a way to retrieve stack bottom of the main thread
Ruslan Mustakov
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-11
IME window follow the input cursor.
geequlim
2017-06-24
Make the InputEvent device property get saved
Bojidar Marinov
2017-06-22
Fix shortcuts, make them visible again and work.
Juan Linietsky
2017-06-08
Merge pull request #9002 from Hinsbart/key_action_match
Rémi Verschelde
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-01
fixed PowerState enum cast
Karroffel
2017-05-30
InputEvent: Restore old behaviour for matching key events to actions.
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-27
Fix InputEvent actions.
Andreas Haas
2017-05-25
Fix virtual methods in InputEventKey.
Andreas Haas
2017-05-25
Merge pull request #8898 from vnen/screentouch-struct-class
Rémi Verschelde
2017-05-24
Change InputEventScreenTouch from struct to class
George Marques
2017-05-24
Fix 2D-editor mouse wheel zoom (x11).
Martin Capitanio
2017-05-23
-Fix the "set_val" call deferred, it was the only one.. closes #8742
Juan Linietsky
2017-05-23
fixed crash on code that checks InputEvent
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-24
Merge pull request #8133 from Hinsbart/joy_constants
Rémi Verschelde
2017-03-24
Input: Refactor JOY_* constants.
Andreas Haas
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-19
Input: bind parse_input_event()
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
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