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2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-23Added helper methods to InputEventJaguar
2015-06-12some optimizations in godot memory handlingJuan Linietsky
2015-06-06Add OS.get_time_zone_info functionest31
2015-06-06Add utc param to get_time and get_date methodsest31
2015-05-25improved animation editorJuan Linietsky
2015-05-19more fixesJuan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
2015-05-01-removed get_mouse_pos from Input, as it only caused problemsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
2015-04-12improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky
2015-03-22fixes to new window management APIJuan Linietsky
2015-03-22Merge pull request #1487 from hurikhan/x11-window-managementJuan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-01-20Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-20Add InputEvent::ACTION get/set support for variantsanikoyes
2015-01-17added the following methods:hurikhan
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
2014-11-17NavMeshJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19- more fixes on #672 on windowsJuan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
2014-05-25Add DirAccess:dir_exist apimarynate
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-04-05-Support for changing fontsJuan Linietsky
2014-03-18Add possibility to limit frame to main loop (application/target_fps)marynate
2014-03-14Fixing compile error related to missing return value from input.cppSamuel Batista
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky