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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-06-07
FileAccess: Don't err in `store_buffer` with buffer of size 0
Rémi Verschelde
2021-06-03
Merge pull request #48889 from Calinou/file-rename-endian-swap
Rémi Verschelde
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-22
Add symlink API to the DirAccess (on macOS and Linux).
bruvzg
2021-05-20
Rename File's `endian_swap` to `big_endian`
Hugo Locurcio
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-06
Add flag to stop printing to stdout/stderr
George Marques
2021-03-26
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
Rémi Verschelde
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
bruvzg
2021-03-16
Allow nullptr with zero length in FileAccess get_buffer
Alex Hirsch
2021-03-14
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-09
Add parameter checkes to FileAccess get_buffer functions
Alex Hirsch
2021-03-09
Move caller_id init to Thread constructor to fix UWP build.
bruvzg
2021-03-07
Improve thread IDs to avoid collisions with threads not created by the Godot ...
bruvzg
2021-02-26
Fix thread_process_array when NO_THREADS.
Fabio Alessandrelli
2021-02-25
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
Rémi Verschelde
2021-02-25
Add descriptive error message when trying to access a dir fails
Carlos Cabello
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Prevent thread wait on itself for finish
Pedro J. Estébanez
2021-02-18
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-11
wrong double quote output with .csv fixed
Alf Kraus
2020-12-09
Static analyzer fixes:
bruvzg
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
Merge pull request #40748 from RandomShaper/improve_packed_fs_api
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-01
MainLoop: Remove deprecated methods
HaSa1002
2020-09-24
OS: Remove unused get_splash_tick_msec
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-02
Register GDScript test tools as test commands to run via command-line
Andrii Doroshenko (Xrayez)
2020-07-27
Improve/fix packed data API
Pedro J. Estébanez
2020-07-09
Keep debug & verbose options after loading project from project manager
PouleyKetchoupp
2020-06-30
Move frame delaying functions from Main to OS.
Fabio Alessandrelli
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
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