| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-11-30 | Make the setting unix-only. | est31 | |
| For this, put the detection into the OS class and its subclass. | |||
| 2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
| Cosmetic fixes to SCons buildsystem | |||
| 2015-11-10 | Display error type (error, warning, script error) in OS::print_error | Rémi Verschelde | |
| Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127. | |||
| 2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
| - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
| 2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
| 2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
| 2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
| 2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
| -icons to show node menus | |||
| 2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
| 2015-06-23 | Added helper methods to InputEvent | Jaguar | |
| 2015-06-12 | some optimizations in godot memory handling | Juan Linietsky | |
| 2015-06-06 | Add OS.get_time_zone_info function | est31 | |
| The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes. | |||
| 2015-06-06 | Add utc param to get_time and get_date methods | est31 | |
| If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour. | |||
| 2015-05-25 | improved animation editor | Juan Linietsky | |
| -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
| 2015-05-19 | more fixes | Juan Linietsky | |
| -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
| 2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
| -added functions to get mouse position in CanvasItem | |||
| 2015-05-01 | -removed get_mouse_pos from Input, as it only caused problems | Juan Linietsky | |
| 2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
| 2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | |
| -Added OS.get_splash_tick_msec() to query when splash appeared | |||
| 2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
| 2015-03-22 | fixes to new window management API | Juan Linietsky | |
| -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
| 2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
| X11 window management | |||
| 2015-03-21 | New option to show/hide hidden files | rollenrolm | |
| 2015-02-15 | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | |
| 2015-01-20 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
| 2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | |
| Add action_press/action_release method bind | |||
| 2015-01-17 | added the following methods: | hurikhan | |
| * set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
| 2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
| 2015-01-14 | get_screen() + set_screen() added | hurikhan | |
| 2015-01-13 | get_screen_position() added | hurikhan | |
| 2015-01-13 | introduced the scons experimental_wm_api switch: | hurikhan | |
| ================================================ Usage: scons p=x11 experimental_wm_api=yes | |||
| 2015-01-11 | get_screen_size() added | hurikhan | |
| 2015-01-11 | get_screen_count() added | hurikhan | |
| 2015-01-11 | get_window_size() + set_window_size() added | hurikhan | |
| 2015-01-11 | get_window_position() + set_window_position() added | hurikhan | |
| 2015-01-11 | First attempt of restoring the window at the old position | hurikhan | |
| 2015-01-10 | API change to set_fullscreen(enabled,screen) | hurikhan | |
| 2015-01-10 | x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) | hurikhan | |
| 2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
| 2015-01-04 | -WIP to add proper key swapping according to keyboard layout | Juan Linietsky | |
| -fix with non working removal of collision exception in 3D physics | |||
| 2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
| -moved commandline fix to mingw-only, should fix #1064 | |||
| 2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | |
| -Fixes to animationplayer -fixes to collada importer | |||
| 2014-11-17 | NavMesh | Juan Linietsky | |
| -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS | |||
| 2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
| -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
| 2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
| 2014-09-19 | - more fixes on #672 on windows | Juan Linietsky | |
| - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () ) | |||
| 2014-09-19 | Fixing Issues... | Juan Linietsky | |
| - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away) | |||
| 2014-08-01 | Small Issues & Maintenance | Juan Linietsky | |
| -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes | |||
| 2014-05-25 | Add DirAccess:dir_exist api | marynate | |
| 2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky | |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||