Age | Commit message (Expand) | Author |
2017-06-24 | Make the InputEvent device property get saved | Bojidar Marinov |
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky |
2017-06-08 | Merge pull request #9002 from Hinsbart/key_action_match | Rémi Verschelde |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-06-01 | fixed PowerState enum cast | Karroffel |
2017-05-30 | InputEvent: Restore old behaviour for matching key events to actions. | Andreas Haas |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-05-27 | Fix InputEvent actions. | Andreas Haas |
2017-05-25 | Fix virtual methods in InputEventKey. | Andreas Haas |
2017-05-25 | Merge pull request #8898 from vnen/screentouch-struct-class | Rémi Verschelde |
2017-05-24 | Change InputEventScreenTouch from struct to class | George Marques |
2017-05-24 | Fix 2D-editor mouse wheel zoom (x11). | Martin Capitanio |
2017-05-23 | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky |
2017-05-23 | fixed crash on code that checks InputEvent | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde |
2017-04-17 | Fix PRNG randomization. | Ferenc Arn |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-03 | added dlscript module | Karroffel |
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel |
2017-03-24 | Merge pull request #8133 from Hinsbart/joy_constants | Rémi Verschelde |
2017-03-24 | Input: Refactor JOY_* constants. | Andreas Haas |
2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez |
2017-03-19 | Input: bind parse_input_event() | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse mod... | Ilija Boshkov |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij |
2017-01-12 | Made InputEvent use floating point coordinates. | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |